Iles provided AFP with a screenshot comparison of Hopkins' arm movement. Gail Iles, a physics lecturer at Melbourne's RMIT University, also said Hopkins was seen trying to stop the ball from falling but he instead "imparted a force on the ball, which pushes it down". "The ball acquired energy from the movement of the Hopkins, so it has an initial direction, but as that force dissipates, we see the ball floating randomly back towards the crew," she said. ![]() She went on to say Hopkins actually gestured "downwards" when he released the globe from under his arm, which could explain why it appeared to drop. "How do they explain the floating of the microphone between the crew members?" Gorman told AFP on April 21. She said the globe could be considered to be floating upwards because "there's no direction of microgravity" in space, adding that every object in the video would be subject to the laws of gravity if the video was fake. The footage was captured by a camera on the International Space Station (ISS), which orbits our. Through a reverse image search, AFP found the original video on YouTube titled "Earth Day Q&A with Astronauts in Space" published by NASA on Ap( archived link).īelow is a screenshot comparison of the video in the false posts (left) and the corresponding section of the NASA video, which is more than 21 minutes long (right):Īlice Gorman, an associate professor from Flinders University who has conducted years of research in space exploration, explained that the globe appeared to be dropping because the video has been orientated "so that everyone is facing the same way with their heads and feet aligned". Space NASA has released a breathtaking time-lapse video showing a recent aurora over Earth. However, experts have told AFP the globe was in fact pushed "downwards" by the astronaut before it later floated back upwards. "Love this video! Totally exposed!" another comment read. ![]() "That big studio they have at nasa comes in handy," read one Facebook comment. It has also been shared in the United States, Britain, Ireland and Indonesia.Ĭomments on the posts indicated some users believed the video shows the ISS is "fake" and that it was in fact filmed on Earth. The clip has been viewed thousands of times on QAnon Telegram groups with many subscribers (including here, here and here). Made of a series of photographs by NASA in the public domain. A screenshot of the false post, captured on April 25.
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![]() Here's hoping Sarah will never grow tired of making C64 games but will one day let proper SID musicians help her. If that wasn't clear: the game is of course very much worth the few bucks. Too bad if you have such a quality product in your hands held back by that one aspect. I can very much understand wanting to do everything yourself at your own pace, having full control over all aspects of your game. That has nothing to do with taste or being overly critical. Taking the most primitive melody, like going up and down a scale, transposing and repeating it will not result in a good tune somehow. However, as a fan of SID music and knowing there are dozens of very talented active SID musicians out there, I had to lie saying the (lack of) quality of the music in this game doesn't bother me and bring the overall impression down. The game might not have the best graphics ever, but calling them amateurish is just silly. Someone commented the graphics looked amateurish (why was that comment deleted?). ![]() Challenging and amusing at the same time. ![]() but the bosses have all kinds of different attack patterns, and when you think you've won it might just happen that they fly out of the screen only to come back with bigger weapons. Maybe not visually, those big insects can look a little goofy at times. Also, it probably has the best boss battles in any C64 shooter ever. The game is challenging but never unfair. There are lots of enemies on the screen, parallax scrolling, enemies zooming in from the background and all of that without slowdown and with almost zero flicker. This is no doubt one of the best vertically scrolling shooters on the C64. ![]() It will make a black area that the camera cannot move past too. It is the last item in the inventory and starts as the last item in the hotbar. HOW TO MAKE AN END TO YOUR LEVEL: Like in SMB3, there is not a flag at the end, instead there is a brown outline / box which Mario must touch to end the level. Once loaded, click E to continue editing. WHAT TO DO IF THE GAME HAS BROKEN (while you were making a level): Click See Inside, send the Save Code broadcast, follow the saving instructions, get your code, then reload the game and enter the code after clicking Load Level. You can edit a loaded code by clicking E. Then click the Load Level button on the menu and do Ctrl + V to quickly enter your copied code, then click Enter, or click the Tick to load it. HOW TO LOAD / USE A CODE: Either copy a code from the forum linked in Notes (triple click it, then right click and copy, or Ctrl + C, include the bold text), or have your own code copied. HOW TO SAVE: While in the maker, click the bottom right button, read the text that appears to learn how to correctly save your code, then click space and your code is shown, where you can copy, use and share it. Locked doors require a key to be collected by the player to open, the key can be used by trying to use a locked door while the player has a spare key. They can only be entered while the player is on the ground. They will connect and can be used in game. HOW DOORS WORK: Place a door, then place another. To use the pipe in game, move the player in the direction the pipe connection goes. You can mix and match pipe connections, e.g: down pipe leads to right pipe. Then go to the entrance pipe, open the inventory and select the pipe connection icon that matches how you want the entrance to work (direction and if it's 2 way), then place it so the arrow lines up with the pipe. FAQ: HOW PIPES WORK: Build the entrance and exit pipes using the blocks provided. If you click to load a level, you will be asked to enter a save code, you can use your own from a level code you copied while saving, or you can copy another person's level from the Forum linked in Notes. If you choose to make one, the maker will open on an empty screen, where you can make your own level using the tools provided. How to Play: When you click the flag, the game will launch into the menu, pick whether to make a level, or load one. Sliding: S / Down Arrow while on a slope. ![]() Navigate Full Item List: Scroll Wheel or Drag Slider. Open Full Item List: V or Click waving dots icon. Switch Items: Scroll Wheel or Click Item Icon. |
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