Here's hoping Sarah will never grow tired of making C64 games but will one day let proper SID musicians help her. If that wasn't clear: the game is of course very much worth the few bucks. Too bad if you have such a quality product in your hands held back by that one aspect. I can very much understand wanting to do everything yourself at your own pace, having full control over all aspects of your game. That has nothing to do with taste or being overly critical. Taking the most primitive melody, like going up and down a scale, transposing and repeating it will not result in a good tune somehow. However, as a fan of SID music and knowing there are dozens of very talented active SID musicians out there, I had to lie saying the (lack of) quality of the music in this game doesn't bother me and bring the overall impression down. The game might not have the best graphics ever, but calling them amateurish is just silly. Someone commented the graphics looked amateurish (why was that comment deleted?). Challenging and amusing at the same time. but the bosses have all kinds of different attack patterns, and when you think you've won it might just happen that they fly out of the screen only to come back with bigger weapons. Maybe not visually, those big insects can look a little goofy at times. Also, it probably has the best boss battles in any C64 shooter ever. The game is challenging but never unfair. There are lots of enemies on the screen, parallax scrolling, enemies zooming in from the background and all of that without slowdown and with almost zero flicker. This is no doubt one of the best vertically scrolling shooters on the C64.
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